![]() The frustrating part is we have USB ports that can handle this scenario gracefully. This is sadly common on cheap imported widgets like external hard drives for some reason, even ones that don't need to work "bidirectionally" like this cabinet might. It's extremely non-compliant with USB spec, and requires the use of dangerous A-to-A USB cables that shouldn't be allowed to exist, as they permit plugging two host devices or power supplies together potentially causing a short or power backfeed. If I'm interpreting those ports on the top of the cabinet correctly, they have an HDMI input for the main playfield display, a USB type-A port (blue, USB3) that connects to the built-in computer for plugging in flash drives and the like, plus an additional type-A USB2 port in white that's actually a "device" port for hooking another PC up to the built-in controls? Maybe that white port is dual-role and can be toggled between being a "host" port for the built-in computer and a device port for an external one, but in any case it really annoys me when manufacturers use a type A port like that for "device" side connections. That means it natively and snappily works in PC pinball games. * In a great turn, AtGames translates its physical plunger motion to an analog joystick's axis in its USB game controller output. That's not authentic, but it IS far more reliable. Hence, I'm very happy that this includes built-in nudging buttons, which guarantee directionality. This system's own accelerometer is quite a bit better than Arcade1Up's, and comes with sensitivity toggles that really seem to scale, but I never got consistent nudging results from physically moving this machine. ![]() * I'm convinced that accelerometers meant to emulate physical nudging need to be much, much more robust, sensitive, and strategically placed to work in a virtual pinball machine. If you're much taller than that, the machine's size may feel diminuitive. * Cabinet height is JUST tall enough for my height, 5'9", to feel comfortable, thanks to adjustable feet on the system's sturdy aluminum legs. So much so, that I failed to include that trait in my review! Again, it performs best with built-in software, and it feels very, very crisp. In every use case imaginable, AtGames Legends Pinball has a button-tap latency edge on the Arcade1Up competition. Ultimately, I opt for the AtGames DLC packs, because latency is king, but it's nice to have a PC-Steam option that costs less and is still totally performative.Īnd I'm pinning this comment because I forgot to add a huge review consideration. I used Steam's built-in controller management engine to assign button taps before doing that measurement, in order to reduce lag as much as possible (I believe Joy2Key can add button-tap latency gaps). But also, using a slow-motion camera, I found that the Steam version has one or two frames of additional button-tap lag. But this is a good moment for me to clarify: Zaccaria's Steam version lets you turn on additional graphical bells and whistles that are turned off by default in AtGames' built-in Zaccaria DLC packs, should your connected PC have processing wiggle room to spare. That stuff is already in my piece, ctrl-f "Visual Pinball" to confirm.
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